MegaInt – Custom data type for very large numbers

I recently created a new data type for Above the Stars. It was an interesting excursion into many things I’ve never used before so I thought I’d do a write-up regarding it.

The MegaInt is capable of holding very large numbers all in a single integer, as well displaying them in a readable format.
A basic description can be found below as well as the full script (Creative Commons 4.0).

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Low Poly Planets | Blender to Unity

 

Description

My method of creating Low Polygon Planets and exporting them to Unity, to achieve an interesting “flat art” design that is stunning and easy to do.
It is the first dev log relating to my new game, an incremental space shooter focused around defending and upgrading a planet and its technologies. Currently thinking of calling it “Above the Stars” but that name is subject to change.

I’ll hopefully start doing more of these types of videos if people enjoy them.

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sVitcher

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sVitcher on Slide DB

Description

Jump, switch and navigate your way through this fast-paced side scrolling runner. An endless challenge to see who can react the fastest!

Website is up!

Hello World!

Arman here, been a while but it’s time to start a new project (a real one, unlike that last little game). You can now look forward to devlogs and other updates populating this site! If you’re into that then be sure to subscribe to our newsletter for first looks and early access.