
A lightning/electric/shock aura effect I made in Unity using ShaderGraph and VFX graph. For use in my upcoming asymmetrical VR game: Mystro

A lightning/electric/shock aura effect I made in Unity using ShaderGraph and VFX graph. For use in my upcoming asymmetrical VR game: Mystro
A pretty lightning/electric/shock aura effect I made in Unity using ShaderGraph and VFX graph. For use in my asymmetrical VR game Mystro
Based on this tutorial from MinionsArt: https://youtu.be/NMTXHnsxgss
Simple, efficient, and easy to use. With this Unreal Object Pool, you can easily replace any calls to SpawnActor with the new ActorPool subsystem’s GetActor and save on processing power by reusing old actors.
Using Unity ShaderGraph and Material Maker to create a portal effect with a digital twist.
Continue readingKeep your project safe! A brief overview on how to backup Unity projects. The best ways to perform conventional backups and manage source control of Unity, including a tutorial on setting up your own self-hosted Gitea repo.
Continue readingA basic effect made in Shader Graph (because it’s an awesome technology that allows me to not use shader code lol). Created for Hexagone, it’s a tiled background with a scan line and a gradient effect.
A brief overview of some things that seemed to come up a lot in interviews and/or things I learned on the job that proved useful. Aimed at intermediate level users.
GitHub
A simple and cheap way to draw LineRenderers and add EdgeCollider2Ds to them using the mouse (or touch if on mobile). Highly expandable and versatile gameplay mechanic.
Created for our upcoming game Hexagone
Continue readingA static class that handles Breadcrumbing for easy menu stacking and navigation. Easy to call/use from any input system as well as with in-game buttons.
Full script below (Creative Commons 4.0)
Continue readingAn updated Save System for Unity using simple AES encryption/obfuscation. I had previously implemented a BinaryFormatter but that turned out to be vulnerable to Insecure Deserialisation attacks so this is the updated version.
Allows for encryption and storage of a wide array of data. So long as it can be serialised, it can be saved!
Though it’s not covered in the video, the code also contains things like a custom SetPref/GetPref system, support for multiple files with different data structures, and is just generally very cool!