This is my attempt at a maze generator in unity, it should be viable for any tile-based game. It takes tiles (corridors or rooms) of a fixed size and builds a customisable path from start room to end room, and then adds similar paths at random points along the chain.
My foray into the versatile AutoHotKey. I’ve made a super simple program that allows the user to record and then play a sequence of mouse moments/actions. It can iterate any number of times and will be useful in removing the needless grind that plagues many games.
Full script below (Creative Commons 4.0).