Tag: programming

Maze Generator – Expandable Procedural Tile system for Unity

 

Description

This is my attempt at a maze generator in unity, it should be viable for any tile-based game. It takes tiles (corridors or rooms) of a fixed size and builds a customisable path from start room to end room, and then adds similar paths at random points along the chain.

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Camera and Background – I’ve started doing devlogs!

Decided to start doing devlogs for those interested in keeping up with the project

To ensure they remain at least somewhat useful, they’ll be paired with tutorials. In this case, the camera which took a over a day of messing around and figuring stuff out (I know, I’m slow) but ended in a state that I’m quite happy with.
As per usual, the full script (Creative Commons 4.0) can be found below.

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MegaInt – Custom data type for very large numbers

I recently created a new data type for Above the Stars. It was an interesting excursion into many things I’ve never used before so I thought I’d do a write-up regarding it.

The MegaInt is capable of holding very large numbers all in a single integer, as well displaying them in a readable format.
A basic description can be found below as well as the full script (Creative Commons 4.0).

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