A simple, clean and expandable unity dialogue system
The system uses scriptable objects and singletons, allowing for easy creation and implementation of dialogue from anywhere else in the project. The scripts are straightforward and versatile allowing you to expand them at will. Full script below (Creative Commons 4.0).
The Camera Shake is highly versatile/customisable, using perlin noise and exponential falloff for a smooth, realistic feel.
A video description/tutorial can be found below as well as the full commented script (Creative Commons 4.0).
Decided to start doing devlogs for those interested in keeping up with the project
To ensure they remain at least somewhat useful, they’ll be paired with tutorials. In this case, the camera which took a over a day of messing around and figuring stuff out (I know, I’m slow) but ended in a state that I’m quite happy with.
As per usual, the full script (Creative Commons 4.0) can be found below.
I recently created a new data type for Above the Stars. It was an interesting excursion into many things I’ve never used before so I thought I’d do a write-up regarding it.
The MegaInt is capable of holding very large numbers all in a single integer, as well displaying them in a readable format.
A basic description can be found below as well as the full script (Creative Commons 4.0).
My method of creating Low Polygon Planets and exporting them to Unity, to achieve an interesting “flat art” design that is stunning and easy to do.
It is the first dev log relating to my new game, an incremental space shooter focused around defending and upgrading a planet and its technologies. Currently thinking of calling it “Above the Stars” but that name is subject to change.
I’ll hopefully start doing more of these types of videos if people enjoy them.