I made a bunch of ships for the new game; Above The Stars!
I also compiled the hours into a short time lapse video if you’re interested, which can be found below.
My skill with Blender is extremely basic (as you may have noticed) and this is only my second real project in the program, after the low-poly planets.
I followed a similar texturing method of mapping the UVs to a low resolution map, and creating a basic colour scheme of just a few colours/components. By maintaining the number of components (base, tint, contrast, colour) I could easily create multiple schemes and have each be applicable to all models.