Tag: blender

Low Poly Planets | Blender to Unity

 

Description

My method of creating Low Polygon Planets and exporting them to Unity, to achieve an interesting “flat art” design that is stunning and easy to do.
It is the first dev log relating to my new game, an incremental space shooter focused around defending and upgrading a planet and its technologies. Currently thinking of calling it “Above the Stars” but that name is subject to change.

I’ll hopefully start doing more of these types of videos if people enjoy them.

Continue reading “Low Poly Planets | Blender to Unity”